Meisam Taheri
Associate Professor
- meisam.taheri@inn.no
- Phone number
- +47 62 51 72 98
Faculty of Audiovisual Media and Creative Technologies
Department of Game Development – The Game School
Campus Hamar,
Room 2N3326
Short description
Education:
He earned a Master’s degree in Software Engineering from Staffordshire University, UK, in 2013 and a PhD in Control Systems Engineering from Gifu University, Japan, in 2017.
Projects:
During his Master’s program, he worked on a project titled “An Autonomous Intelligent Tool for Problem Solving in Programming”. As a research assistant during his PhD, he contributed to several projects, including Autonomous Guided Vehicles (AGVs) and optimization of Flexible Transfer Lines (FTL).
PhD Thesis:
His PhD thesis was titled “Driver Behavior Analysis Using a Head-Mounted Display (VR) Driving Simulator”. The title in Japanese is 型ッドマウントト型 VR 駆動シミュレータに基づく運転者行动分话分用.
Research Interests:
His research interests include Production Engineering, Software Engineering, Intelligent Machines, Simulations and Serious Games, Game Engines (Unreal Engine 4 and Unity3D), Driving Simulators, Game Design and Development, Programming Languages, Brain-Computer Interface(BCI) , and Virtual Reality and Simulation.
Programming Languages:
He is proficient in C/C++, C#, and Python.
Other Interests and Hobbies:
He has a wide range of interests and hobbies, including Japanese Culture and Language, Music Production, Conceptual Design, Microcontrollers, Arduino and Raspberry Pi, IoT Devices, Robotics, Photography, and Artificial Intelligence.
Areas of Expertise:
His areas of expertise include Programming Languages, Driving Simulators, Game Development, Optimization Algorithms, and XR.
Teaching Subjects:
He teaches several subjects, including Programming 1 (C++), Programming 2 (C++ / Unreal Engine 5), Data Structures and Algorithms (C++), 3D Game Engine (OpenGL C++), and Game Engine Architecture.
Contact:
For further discussions or potential collaborations, please feel free to reach out to me via e-mail or connect with me on LinkedIn.
Publications
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Taheri, Seyyed Meisam & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces . Lecture Notes in Networks and Systems. ISSN 2367-3370.
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Taheri, Meisam; Lorentzen, Nefise Özkal & Tan, Kevin (2023). Creative teaching method through international collaboration and open discussion classroom. ICERI Proceedings. ISSN 2340-1095. p. 711–717. doi: 10.21125/iceri.2023.0256. Show summary
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Taheri, Meisam; Tan, Kevin & Aske, Adam Emile (2023). A behavior analysis tool using pitch presentation training virtual reality simulation by employing brain computer interface technology . ICERI Proceedings. ISSN 2340-1095. p. 711–717. doi: 10.21125/iceri.2023.0257. Show summary
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Taheri, Seyyed meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain. In Nishi, Hiroaki & Li, Yonghui (Ed.), Proceedings of the 5th International Conference on Software Engineering and Information Management (ICSIM). Association for Computing Machinery (ACM). ISSN 9781450395519. p. 6–10. doi: 10.1145/3520084.3520086. Show summary
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Tan, Tiow Wee; Mobbs, Sophie Anne; Vibeto, Håvard Andreas & Taheri, Seyyed meisam (2022). Understanding the advantages of Hybrid setting over Virtual setting in Serious Games Application . Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. doi: 10.1007/978-3-031-22124-8.
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Taheri, Seyyed meisam (2017). Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.72009.
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Taheri, Seyyed meisam (2017). Development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.73023.
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Taheri, Seyyed Meisam; Aske, Adam Emile & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces .
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Taheri, Seyyed Meisam; Tan, Tiow Wee & aske, Adam Emile (2023). A BEHAVIOR ANALYSIS TOOL USING PITCH PRESENTATION TRAINING VIRTUAL REALITY SIMULATION BY EMPLOYING BRAIN COMPUTER INTERFACE TECHNOLOGY. Show summary
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Taheri, Seyyed Meisam; Lorentzen, Nefise Özkal & Tan, Tiow Wee (2023). CREATIVE TEACHING METHOD THROUGH INTERNATIONAL COLLABORATION AND OPEN DISCUSSION CLASSROOM. Show summary
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Taheri, Seyyed Meisam (2023). Actuate pain detection using BCI .
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Taheri, Seyyed Meisam (2023). A Behavior Analysis Tool Using Pitch Presentation Training Virtual Reality Simulation (Serious Game) (By Employing Brain Computer Interface Technology).
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Taheri, Seyyed Meisam (2023). Detecting acute pain using Machine learning and Brain Computer interface.
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Gunnerud, Bård R.; Taheri, Seyyed Meisam; Vamanchery Mana, Sanu; Vibeto, Håvard Andreas; Tan, Tiow Wee & Kennedy, Dorthe (2022). The Pitch Simulator . Show summary
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Taheri, Seyyed meisam; Tornberg, Jimi & Tan, Tiow Wee (2022). A study of Cyberbullying in online multiplayer games.
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Taheri, Seyyed meisam (2022). Guest lectures online in CSCI 5020 to the graduate students in Computer Science, Ontario Tech University.
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Taheri, Meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain.
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Taheri, Seyyed meisam (2021). HOW PANDEMIC AND REMOTE LEARNING AFFECT STUDENTS' STUDY AND LIFE AT UNIVERSITY. Show summary
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Taheri, Meisam & Javeid, Deniz (2021). A STUDY OF HOW VIDEO GAMES ASSIST WITH LEARNING. Show summary
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Taheri, Seyyed meisam (2015). Evaluating the effectiveness of problem solving techniques and tools in programming .
Addresses
Postal Address
Inland Norway University of Applied SciencesPostboks 400 Vestad
2418 Elverum
Norway