Meisam Taheri
Førsteamanuensis
- E-post
- meisam.taheri@inn.no
- Telefonnummer
- +47 62 51 72 98
Fakultet for audiovisuelle medier og kreativ teknologi
Institutt for spillutdanninger – Spillskolen
Studiested Hamar,
Rom 2N3326
Kort om
He holds a master’s degree in software engineering from Staffordshire University, UK in 2013. He has received his PhD in Control systems engineering from Gifu University, Japan in 2017. During his Masters he worked on a project titled “ An Autonomous Intelligent tool for problem solving in programming ”. He worked on multiple projects as a research assistant during his PhD, on projects such as: Autonomous Guided Vehicle (AGVs), and Flexible Transfer Lines (FTL) optimization. His PhD thesis titled: " Driver Behavior Analysis Using a Head-mounted Display (VR) Driving Simulator".
Title in Japanese: 型 ッ ド マ ウ ン ト ト 型 VR 駆 動 シ ミ ュ レ ー タ に 基 づ く 運 転 者 行動 分析 分析.
Research Interests:
His research interests include: Production Engineering, Software Engineering, Intelligent Machines, Simulations and serious games, Game engines (Unreal Engine 4 and Unity3D), Driving simulators, Game design and development, and Programming Languages.
Brain computer interface, Virtual reality and simulation
Programming languages
C / C ++, C #, Python
Other interests and hobbies
Japanese Culture and language, Music Production, Conceptual Design, Micro controllers, Arduino and Raspberry Pi, IoT devices, Programming Languages, Robotics, Photography and Artificial Intelligence.
Areas of expertise
Programming Languages, Driving Simulators, Game development, Optimization Algorithms, XR
Teaching subjects
- Programming 1 (C++ )
- Programming 2 (C++ / Unreal Engine 5)
- Data structure and algorithm (C++)
- 3D Game Engine (OpenGL C++)
- Game Engine Architecture
Publikasjoner
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Taheri, Seyyed Meisam & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces . Lecture Notes in Networks and Systems. ISSN 2367-3370.
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Taheri, Meisam; Lorentzen, Nefise Özkal & Tan, Kevin (2023). Creative teaching method through international collaboration and open discussion classroom. ICERI Proceedings. ISSN 2340-1095. s. 711–717. doi: 10.21125/iceri.2023.0256. Vis sammendrag
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Taheri, Meisam; Tan, Kevin & Aske, Adam Emile (2023). A behavior analysis tool using pitch presentation training virtual reality simulation by employing brain computer interface technology . ICERI Proceedings. ISSN 2340-1095. s. 711–717. doi: 10.21125/iceri.2023.0257. Vis sammendrag
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Taheri, Seyyed meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain. I Nishi, Hiroaki & Li, Yonghui (Red.), Proceedings of the 5th International Conference on Software Engineering and Information Management (ICSIM). Association for Computing Machinery (ACM). ISSN 9781450395519. s. 6–10. doi: 10.1145/3520084.3520086. Vis sammendrag
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Tan, Tiow Wee; Mobbs, Sophie Anne; Vibeto, Håvard Andreas & Taheri, Seyyed meisam (2022). Understanding the advantages of Hybrid setting over Virtual setting in Serious Games Application . Lecture Notes in Computer Science (LNCS). ISSN 0302-9743. doi: 10.1007/978-3-031-22124-8.
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Taheri, Seyyed meisam (2017). Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.72009.
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Taheri, Seyyed meisam (2017). Development of a driving simulator with analyzing driver’s characteristics based on a virtual reality head mounted display. Journal of Transportation Technologies. ISSN 2160-0473. doi: 10.4236/jtts.2017.73023.
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Taheri, Seyyed Meisam; Aske, Adam Emile & Tan, Tiow Wee (2024). Developing a Serious Game for Acute Pain Detection by utilizing Virtual Reality and Brain-Computer Interfaces .
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Taheri, Seyyed Meisam; Tan, Tiow Wee & aske, Adam Emile (2023). A BEHAVIOR ANALYSIS TOOL USING PITCH PRESENTATION TRAINING VIRTUAL REALITY SIMULATION BY EMPLOYING BRAIN COMPUTER INTERFACE TECHNOLOGY. Vis sammendrag
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Taheri, Seyyed Meisam; Lorentzen, Nefise Özkal & Tan, Tiow Wee (2023). CREATIVE TEACHING METHOD THROUGH INTERNATIONAL COLLABORATION AND OPEN DISCUSSION CLASSROOM. Vis sammendrag
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Taheri, Seyyed Meisam (2023). Actuate pain detection using BCI .
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Taheri, Seyyed Meisam (2023). A Behavior Analysis Tool Using Pitch Presentation Training Virtual Reality Simulation (Serious Game) (By Employing Brain Computer Interface Technology).
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Taheri, Seyyed Meisam (2023). Detecting acute pain using Machine learning and Brain Computer interface.
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Gunnerud, Bård R.; Taheri, Seyyed Meisam; Vamanchery Mana, Sanu; Vibeto, Håvard Andreas; Tan, Tiow Wee & Kennedy, Dorthe (2022). The Pitch Simulator . Vis sammendrag
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Taheri, Seyyed meisam; Tornberg, Jimi & Tan, Tiow Wee (2022). A study of Cyberbullying in online multiplayer games.
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Taheri, Seyyed meisam (2022). Guest lectures online in CSCI 5020 to the graduate students in Computer Science, Ontario Tech University.
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Taheri, Meisam & Kalnikaite, Diana (2022). A study of how Virtual Reality and Brain Computer Interface can manipulate the brain.
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Taheri, Seyyed meisam (2021). HOW PANDEMIC AND REMOTE LEARNING AFFECT STUDENTS' STUDY AND LIFE AT UNIVERSITY. Vis sammendrag
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Taheri, Meisam & Javeid, Deniz (2021). A STUDY OF HOW VIDEO GAMES ASSIST WITH LEARNING. Vis sammendrag
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Taheri, Seyyed meisam (2015). Evaluating the effectiveness of problem solving techniques and tools in programming .
Adresser
Postadresse
Høgskolen i InnlandetPostboks 400 Vestad
2418 Elverum